“I’m Wizard Fladnag! Need a health potion, do ya? Got plenty of those!” he says excitedly.
He flails about the back of the counter, tossing bottles and random junk aside until he holds up an intricate looking bottle with a viscous red liquid inside.
“Turns out I don’t have plenty of those, but I do have this Everlasting Gash-stopper! The bottle refills with more healing liquid every time it’s used. You look like an adventurer on a mission. I’ll sell it to you for a discounted rate of 500 gold rounds!”
You hold up the 2 grounds that you managed to dig out of your pouch. Fladnag examines the gold and shakes his head.
“Nope, definitely not enough. Can’t retire if I only get 2 grounds for a 500 ground item. If I sold it to you for that price, you would start your own healing facility where you’ll send an army of ants on a campaign to ensure that people pay their healing bills or risk getting their toes nipped. THEY’LL START AN ENSURE ANTS COMPANY! Then, while you’re successful and living a comfortable life traveling the world in your fancy new 2-horsepower carriage with voice-activated boggarts that warm the seats designed by that fancy businessman, Tess La Cour, I’ll be stuck here selling wart cream for 4 grounds each and…wait…where did you get that Magic Staff?!”
He stops his rambling and stares intensely at your walking stick.
“I lost that thing on a bet where I used luck magic to win every time. Unfortunately, a black cat walked by when I bet the staff, my retirement pension, and my favorite pointy hat for the entire pot. Turns out, black cats reverse luck magic with their very presence, creating a severe case of bad luck magic that affects the caster. I not only lost everything, but I lost my shoe in the bog, got attacked by a rat who stole my favorite rock, and missed afternoon tea with my mum. Anyway, I’ll trade you the potion for the staff and I’ll throw in 200 grounds and this weird glowing rock that I found with the lint in my pocket!”
You hand him the stick and he tosses you the potion. You drink out of it and the cut on your arm closes up, leaving behind a small scar and an aftertaste of burnt mushrooms in your mouth. The Everlasting Gash-stopper starts refilling slowly with more of the healing liquid. Fladnag then throws a coin pouch with the grounds and the strange rock at you. He hugs the walking stick and coos at it like it’s a baby. You decide to leave before he becomes lucid.
After leaving the apothecary, you make your way further down the street to the local trader. Luckily, he is more coherent than Fladnag. The trader is friendly and offers a selection of basic tools and supplies you need for traveling. You look in your bag and offer the rusty axe and 5 gold rounds for a more reliable iron one. You pick out a travel cookware set, a tinderbox, rope, an empty jar, a waterskin, some hard cheese, a preserved fish, and a small sack of salt, which the trader puts on the table. You also see an old bronze knife that might be useful on your travels. The trader offers to sell it to you at a discounted rate, throwing in an old leather sheath to make it safer to carry. He puts everything in a leather satchel and offers all the supplies for about 60 gold rounds. Normally, you were taught to bargain with traders to get the price lower and save some gold rounds, but with him being the only friendly face in this backwater village and exhausted from your interaction with Fladnag, you decide to pay the full price. He thanks you for your business with a smile and wishes you safe travels.